C U R R I C U L U M   V I T A E


Instant 3D Photography (visual.cs.ucl.ac.uk/pubs/instant3d)
Peter Hedman and Johannes Kopf
To appear, ACM SIGGRAPH 2018 (Journal)
Casual 3D Photography (visual.cs.ucl.ac.uk/pubs/casual3d)
Peter Hedman, Suhib Alsisan, Richard Szeliski and Johannes Kopf
ACM SIGGRAPH Asia 2017 (Journal)
Sequential Monte Carlo Instant Radiosity (Extended)
Peter Hedman, Tero Karras and Jaakko Lehtinen
IEEE TVCG 2017 (Journal)
Scalable Inside-Out Image-Based Rendering (visual.cs.ucl.ac.uk/pubs/insideout)
Peter Hedman, Tobias Ritschel, George Drettakis and Gabriel Brostow
ACM SIGGRAPH Asia 2016 (Journal)
Sequential Monte Carlo Instant Radiosity (visual.cs.ucl.ac.uk/pubs/smcir)
Peter Hedman, Tero Karras and Jaakko Lehtinen
ACM I3D 2016 (Conference, Oral presentation)
Multi-view Reconstruction of Highly Specular Surfaces in Uncontrolled Environments (visual.cs.ucl.ac.uk/pubs/shapefromreflections)
Clément Godard*, Peter Hedman*, Wenbin Li and Gabriel J. Brostow
3DV 2015 (Conference, Oral presentation) *Joint first authors.


June 2017 -
August 2018
Pro Unlimited, Contingent worker @ Facebook (Computational photography group), London U.K.
- Developed Instant 3D Photography (SIGGRAPH 2018).
June 2016 -
June 2017
Facebook, PhD research intern (Computational photography group), Seattle USA.
- Developed Casual 3D Photography (SIGGRAPH Asia 2017).
December 2013 -
May 2014
NVIDIA, research intern (NVIDIA research), Helsinki Finland.
- Developed Sequential Monte Carlo Instant Radiosity (I3D 2016, TVCG 2017).
January 2012 -
November 2013
NVIDIA, Systems software engineer (mobile browser team), Helsinki Finland.
- Worked with a heavily threaded C++ application, HTML5 Canvas, WebGL, WebKit, Skia and OpenGL ES2.
May 2011 -
January 2012
NVIDIA, software engineering intern (Flash3D team), Helsinki Finland.
- Optimized Flash3D for NVIDIA Tegra, wrote patches for both the Flash3D code base and the OpenGL ES2 driver.


August 2014 -
October 2018
PhD student in computer vision (University College London)
Supervisors: Gabriel Brostow (www0.cs.ucl.ac.uk/staff/g.brostow) and Tobias Ritschel (homepages.ucl.ac.uk/~ucactri).
January 2012 -
June 2015
Master's degree in Computer Science (University of Helsinki)
Sequential Monte Carlo Instant Radiosity (helda.helsinki.fi/handle/10138/156669). Grade: Laudatur (7/7)
September 2009 -
January 2012
Bachelors degree in Computer Science (University of Helsinki)
Triangle based and voxel based rendering in real-time graphics (phogzone.com/bscthesis.pdf - in Swedish). Grade: 5/5


May 2018 &
June 2018
Publicity for the Instant 3D Photography project I developed as a contractor for Facebook. It was:
- featured in an article by TechCrunch (techcrunch.com/2018/06/07/how-facebooks-new-3d-photos-work),
- mentioned in Business Wire (businesswire.com/news/home/20180529006099/en), and
- presented in the F8 Conference keynote by Maria Fernandez Guajardo (developers.facebook.com/videos/f8-2018/f8-2018-day-2-keynote - 1:08:45).
April 2017 The Casual 3D Photography project I developed as an intern at Facebook was presented at the F8 Conference.
By Facebook CEO Mark Zuckerberg (developers.facebook.com/videos/f8-2017/ f8-2017-keynote - 11:45),
by Facebook Director of Applied Machine Learning Joaquin Quiñonero Candela
(developers.facebook.com/videos/f8-2017/f8-2017-keynote-day-2 - 46:00),
and by Facebook Research Scientist Johannes Kopf (developers.facebook.com/videos/f8-2017/casual-3d-capture).
November 2016 The Finnish Academic Association for Mathematics and Natural Sciences (MAL) prize for
the most distinguished Master's thesis (lehti.tek.fi/jarjesto/celebrating-academic-achievements).
Covered in local newspaper (osterbottenstidning.fi/Artikel/Visa/122401).
April 2016 Rabin Ezra Scholarship for doctoral students in computer graphics, imaging and vision (rabinezra.info).


2018 Computers & Graphics, 3DV
2017 Eurographics, Pacific Graphics
2016 Eurographics


2014, 2015, 2017 (Autumn) Teaching assistant, Computer Graphics (University College London)